Qi Interactive Parsippany NJ (6/09-9/09, 11/09 - 1/10)
Rigger/Animator
Storyboards, rigging and animation for medical MOA.
Galaxy 61 NYC (9/09-11/09, 1/10)
Character Rigger/Animator
Rigging and character animation of 'cartoony'-style characters for online interactive game.
GMD Three NYC (1/09)
Character Rigger
Character rigging for independent feature film.
Oracle Film Group NYC (12/08 -1/09)
Environment Artist
Modeling and texturing sets of 1930s NYC for backgrounds in Broadway show Guys and Dolls. Launch NYC (11/08)
Animator
Commercial previsualization. Character animation using hand animation over mocap in Motionbuilder.
Animation Collective NYC (1/08 - 8/08)
Animator
Car animation and rigging for TV series Speed Racer: The Next Generation. Automated basic car rigging with MEL.
Big Sister's Watching NYC (1/09, 7/07 - 11/07)
Maya Generalist
Photoreal modeling, texturing, lighting and rendering commercial spots for BMW, Olay and OralB.
Polygon Pictures Tokyo (6/06 - 5/07)
Rig Team
Rigger on production of TV series My Friends Tigger and Pooh , an animated children's television series for the Disney Channel. Specialization in facial modeling and setup; also character and prop setup. Light Mel scripting and expressions, basic GUI creation.
Beyond Our Reality NYC (2/06 - 4/06)
Digital Set Design
Modeling, texturing, lighting and rendering photo-real interior and exterior architectural sets for composite with live action foreground plates, to be used in the pilot of feature
film Small Timers.
Werkaround NYC (2/05 - 6/05, 5/04 - 6/04)
Maya Generalist
Modeling, rendering, animation and compositing of 3D background pieces in mental ray for Maya,
for H & M fashion show, Apr. 2005. Matching to photographic plates, modeling,
rendering, animation of 3D transitional elements (using Tomcat Toonshade) for CFDA awards, 2005. Rotoscoping and animation in After Effects CFDA awards, 2004.
Furnace Media NYC (7/04 - 8/04)
Texture Artist
for city scenes in Game On, a Machinima short film group project for Volvo Cars of North America. Creation of textures in Photoshop from photo reference, and UV layout in Maya, for import into Unreal Tournament engine.
Middlebury College Theater Department Middlebury, VT (1998-2002)
Director, Impassioned Embraces; Stage Manager, Little
Victories and The Serpent; Assistant Stage Manager, Therese
Raquin; Sound Design, Fun. Two years experience light/sound
board for theater and dance departments.
Dentsu Communications Osaka, Japan (Summer
2001)
Research Intern, Creative Department. Concept, storyboard & presentation of sample campaigns for Japanese TV, radio and print. |